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A smiling older woman sitting at a table surrounded by futuristic health technology. On the table are small robots, smart devices, and holographic icons glowing with heart symbols and health-related graphics. A humanoid robot stands nearby, while digital health and connectivity icons float in the air around her. The setting is a cozy, sunlit living room with plants and shelves in the background.

Project 2: Product Design & Evaluation of Gather'd 

This project focused on the early stages of product design for 'Gather’d,' beginning with literature reviews, competitive analysis, surveys, first-click tests, and later evaluated through usability testing and interviews

Conducted via DePaul University 

Project Timeline:

Project Type: Product Design & Usability 

Primary Tools: Qualtrics, Figma, TurboScrube, and Proven by User

My Role: Team Lead & Researcher

Duration: 8 weeks

Project Overview

Background: What is 'Gather'd'?

Poster for Gather’d Digital Directory App. At the top, two older adults stand next to a tablet with a map location icon. Text reads: for Residents and Visitors in RCCs. At the bottom, icons and text highlight three features: Access Community Information, Boost Resident Engagement, and Build Stronger Connections.

Gather’d is a digital directory app designed for residents (older adults, 55+) and visitors of residential care communities (RCC). It helps users easily access community information, boost resident engagement in activities, and build stronger connections, all through accessible kiosks and mobile devices.

Gather'd was inspired by a teammate’s firsthand experience with disorganized communication at their grandmother’s RCCs.

Problem:

Many RCCs struggle to meet residents' engagement and communication needs partially due to outdated communication systems, which has led to:

Three illustrated icons with text underneath highlighting key problems: #1. A downward-trending bar graph with a thumbs-down symbol, labeled “Low user satisfaction.” #2. A red circle with a phone and an “X” symbol, labeled “Missed opportunities for social connection.” #3. A thumbs-down icon with an information symbol inside, labeled “Poor information access.”

Research Questions:

To better understand these issues, we outlined the following research questions to guide this study.

An accessibility icon showing a person with outstretched arms surrounded by symbols for closed captions, hearing, vision, and touch, representing inclusive access.

What accessibility issues do users encounter when using digital tools to access community and social information?

An illustration of a digital drawing tablet with a stylus and color swatches, symbolizing creative design and content creation.

What design elements help users feel confident in navigating and using the app independently?

A smiling face above a rising bar chart, symbolizing user satisfaction and positive outcomes.

Which features and content types are most likely to increase engagement and satisfaction with RCC communication systems?

Goals:

Guided by the research questions, this project aimed to:

A three-part graphic summarizing project goals. The first icon shows a warning triangle and traffic cone with text: “Identify barriers limiting access to community info and engagement.” The second icon shows a person with a magnifying glass inspecting gears with text: “Examine navigation of key features.” The third icon shows a hand holding a checkmark badge with text: “Deliver actionable recommendations for improvement.”

My Process:

In this project, I took an active leadership role and contributed across all stages of the process.

A section titled Planning with a lightbulb icon. It lists three actions: Conducted a literature review to inform design for older adults’ needs, Analyzed competitors to identify design and functionality gaps, and Designed a mixed-methods survey.
A section titled Testing with a circuit-network icon. It lists three actions: Conducted first-click test of low-fidelity prototype, Designed and distributed a mixed-methods survey to gather key user insights, and Facilitated usability tests and interviews of mid-fidelity prototype.
A section titled Reporting with a document icon. It lists one action: Led the findings analysis and translated results into actionable recommendations.

Understanding the Problem

Tip: Click the images in the slider to enlarge them.

Methods- Literature Review:

To ensure Gather'd's designs were based on real user needs and accessibility best practices, a review was conducted of numerous scholarly research studies focused on older adults’ tech use, accessibility needs, and social connection, with a particular focus on design for kiosks and mobile devices.

​​

This approach helped us prioritize features that support usability and social connection in RCC settings by grounding decisions in proven engagement strategies for aging populations.

Findings- Literature Review:

The review revealed the following insights about older adults’ digital use and accessibility needs:

Methods- Competitor Research & Analysis:

To better understand Gather'd's market position, a comparison of 3 existing competitors (LifeLoop, S.M.A.R.T Technologies, and Activity Connection) was conducted to identify gaps and opportunities in the current market.

 These insights informed both the functionality and design direction of 'Gather’d, and they ensured our designs offered unique value while building on proven solutions.

Findings- Competitive Research &  Analysis:

This method  revealed the following gaps in the market and opportunities for Gather'd:

A three-column table labeled Dimension, Gap Identified, and Opportunity for Us.  Feature: Gaps include most tools serving staff, no personalized content, no real-time updates. Opportunity: Enable real-time updates and personalized content.  Usability: Gaps include lack of support for sensory/motor needs, no screen reader, no adjustable text, not mobile-friendly. Opportunity: Build accessibility with adjustable text, screen reader support, and touch-friendly layouts.  Engagement & Familiarity: Gaps include overly complex or static tools, little room for older adults. Opportunity: Offer a simple, flexible, hybrid platform with approachable design.

Methods- Survey:

To better understand user needs, a survey was launced to gather both quantitative and qualitative feedback from 81 participants who currently reside or have visited an RCC. The survey explored: communication satisfaction, accessibility issues, feature and device preferences, and community engagement.

I conducted an independent cross-tabulation and thematic analysis on open-ended responses to identify key trends among respondents. I also calculated the Net Promoter Score (NPS) to quantify satisfaction levels of preferred features and current communication tools.  This process enabled us to capture diverse user experiences and feature preferences, defining user archetypes and prioritizing solutions that addressed communication and accessibility barriers.

Findings- Survey (Cross Tabulation): 

Our quantitative results confirmed widespread communication and accessibility issues. 

Four colored blocks with survey insights:  Device Preference (teal): 79% prefer smartphones and tablets over kiosks.  Device Issues (green): 72% struggle with navigation/readability on mobile/kiosks; 31% say tablet buttons too close.  Event Communication (peach): 53% hear about events from others.  Event Attendance (red): 40% rarely/never attend events, but 68% said the “Gather’d” app would encourage attendance.

The  (NPS) revealed the following: 

Four colored blocks with survey scores:  Current Communication Score (orange): 43% satisfied with current RCC communication.  Announcement Tracking Score (yellow): 33% satisfied with tracking updates.  Scheduling Score (green): 53% satisfied with scheduling appointments.  Feature Preference Score (light green): Majority prefer internal messaging (90%), personalized calendars (88%), and FAQ section (86%).

Findings- Survey (Thematic Analysis): 

The open-ended responses uncovered key trends about accessibility and usability:

nfographic shaped like a head divided into four puzzle pieces. The sections list insights from the survey:  Common Challenges: reading small text, navigating confusing layouts, relying on staff to use technology.  Frustrations: scheduling, notification systems.  Favored Features: larger text, one-stop event list, voice command, internal messaging.  Favored Tools: personalized calendars, a help desk.

Methods- First Click Tests:

To further evaluate usability, a one-round first-click test was conducted to assess the clarity and usability of our low-fidelity prototype. Participants were recruited through professional connections and other online channels, and were shown prototype images to complete four important and typical tasks of our intended audience. 

Task success was based on initial click accuracy and user confidence. This approach enabled us to explore whether users could intuitively locate key features at first glance, which helped us refine labels, button placement, and navigation flow before conducting usability testing.

Findings- First Click Tests:

The click tests revealed where users easily found actions and their struggles:

Text-based slide summarizing first-click testing results for four tasks: #1. Adjusting Text Size (76% success): many clicked near but not directly on the control icon, suggesting unclear placement. #2. Register for an Activity (80% success): majority clicked on the event card, showing intuitive placement. #3. View Lunch Menu (56% success): some chose surrounding icons, indicating weak label hierarchy and emphasis. #4. Navigate via Members’ Profiles (76% success): many clicked the “Community” tab instead of profiles, revealing competing entry points.

Usability Tests & Interviews:

Building on the click test, one-round of usability testing and interviews with participants were conducted to assess the functionality and intuitiveness of the mobile device design.

​Due to time constraints, our designers created a mid-fidelity prototype with limited functionality compared to a high-fidelity version. As a result, we excluded the 'Adjusting Text Size' task and tested the remaining tasks from the first-click test.

Following the completion of the click test, a brief interview was facilitated using multiple 5-point scales (Strongly Disagree to Strongly Agree, and Very Difficult to Very Easy) to assess ease of use, learning, and user satisfaction. Once the interviews were completed, we utilized AI tools to transcribe the interview transcripts, and then convened as a group to perform a thematic analysis using open coding.

 

These methods provided direct insight into how users interact with our design, revealing usability issues and guiding actionable refinements to enhance task flow and user confidence.

Findings- Usability Tests & Interviews:

Particpants' feedback revealed the following insights:

Impact & Next Steps

Tip: Click the images in the slider to enlarge them.

Actionable Reccomendations:

Based on insights from all testing methods, we developed actionable recommendations to address major user pain points.

Ongoing Opportunites: 

This project revealed valuable insights and design opportunities, along with essential lessons and limitations to inform future work.

Infographic split into two halves: Areas of Improvement and Future Directions. Areas of Improvement: #1. Reliance on proxy feedback – Insights came mostly from caregivers/visitors, not residents. #2. Limited research methods – Few methods used due to time limits, with no card sorting to explore mental models. #3. Single round of usability testing – Only one test round conducted, limiting findings. Future Directions: #1. Recruit more residents – Focus on current/former residents for firsthand perspectives on routines, digital needs, and accessibility. #2. Develop & test key features – Build high-fidelity prototypes and test features like calendars, messaging, and FAQs across multiple usability rounds. #3. Strengthen accessibility standards – Align with WCAG 2.0 AA, improving color contrast, labels, touch accuracy, and recognition of interactive elements.

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